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Resonance Interplay: Spiked Armor

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Preservation
Max Level
1

Lv. 1
There is a 150% base chance for Path Resonance: Preservation to inflict Bleed on the attacked target for 2 turn(s). Bleeding enemies will take Physical DoT equal to 12% of their Max HP at the start of each turn. This DMG cannot exceed 250% of the total amount of Shield effect currently active on all allies.