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Path Resonance: ""Erudition""
Path Resonance inflicts Synapse Resonance on all enemies and deal Imaginary DMG to them.
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Wreath of Interlaced Pipes
Characters can resist fatal DMG and can consume Energy to restore their own HP. This can take effect a limited number of times among all allies.
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Ring of Bent Wires
Increases Ultimate CRIT Rate.
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Attachment: Vestibular System
Ultimate cast with the Brain in a Vat deals more CRIT DMG.
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VEP-18 Occipital Lobe
Increases the All-Type RES PEN for characters' Ultimate DMG, and the more enemy targets the Ultimate attacks, the greater the increase in the All-Type RES PEN for the Ultimate DMG, lasting until the next time the Ultimate is used.
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Throne of Engaged Gears
Ultimate deals more DMG based on the number of Blessings of Erudition.
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Mimesis: Tactile Pathway
After characters use an attack, deal additional DMG based on the number of enemies attacked.
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SMR-2 Amygdala
Dealing fatal DMG to enemies charges the Brain in a Vat.
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Analysis: Subliminal Sensation
The first Ultimate used by a character deals more DMG. Regenerates Energy upon entering battle.
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Canopy of Mottled Metal
Characters' DEF increases after using an AoE ATK ability.
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Garment of Coiled Wires
Characters restore HP after using their Ultimate.
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Torch of Anti-Lag Ignition
Increases the DMG of the characters' next attack following their Ultimate.
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Candle of Delayed Diffraction
Characters' ATK increases after using an AoE ATK ability.
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Scepter of Energy Torque
Increases Ultimate CRIT DMG.
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Resonance Interplay: Protostar
When characters lose HP due to allies or Path Resonance effects, they restore HP over time.
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Stimulation: Saltatory Conduction
Ultimate attacks delay all Weakness Broken enemies' actions.
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Load: Striated Cortex
If characters' AoE ability only attacks one enemy, the ability deals a set amount of extra DMG based on the original ability DMG.
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Resonance Interplay: Nuclear Implosion
When using Path Resonance to attack, if an enemy's HP is lower than 20% of their Max HP, their remaining HP is reduced to 1.
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Implant: Explicit Memory
Gains Shield when using an Ultimate via the Brain in a Vat.
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Imitation: Transmitter Synthesis
When the character's Energy exceeds the limit, the exceeded Energy charges the Brain in a Vat.
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BCI-34 Gray Matter
When entering battle, charges the Brain in a Vat. Breaking an enemy's Weakness charges the Brain in a Vat.
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Resonance Formation: Memetic Inversion
Regenerates Path Resonance Energy upon encountering enemies.
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Resonance Interplay: Full Scan
When enemies with Synapse Resonance are attacked by follow-up attacks, the effect is additionally triggered once and its available count is not reduced.
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Resonance Interplay: Data Reinforcement
Attacks against Weakness Broken enemies do not reduce the available Synapse Resonance count.
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Resonance Formation: Melt Core
When Synapse Resonance is triggered by an Ultimate, it will deal more DMG to the enemy with the highest Max HP.
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Resonance Formation: Chain Contagion
When characters defeat an enemy with Synapse Resonance, the effect is additionally triggered for 2 time(s).
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Resonance Interplay: Condensation Cavity
Characters in the Metamorphosis state deal more DMG to Frozen enemies. In addition, their attacks have a low chance of Freezing the target.
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Resonance Interplay: Compounded Macrospore
When using Path Resonance, heals a target ally. Any exceeded Healing will be distributed to heal other allies.
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Resonance Interplay: Unending Night
When the Path Resonance deals Fire, Wind, Physical or Lightning DMG, there is a chance inflict the DoT effect of the same type.
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Resonance Interplay: Pit and Pendulum
Based on the amount of Energy used, Path Resonance advances the actions of the ally with the highest ATK and all units summoned by allies.
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Resonance Interplay: Waiting with Drawn Bow
When using Path Resonance, extends characters' Shield duration.
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Resonance Interplay: Destined Death
Exceeded healing from the Path Resonance is stored and will be released when the character's HP falls below 35%.
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Resonance Interplay: Fleeting Samadhi
Exceeded healing from Path Resonance increases characters' Ultimate DMG.
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Resonance Interplay: Reign of Keys
The DoT effects from the Path Resonance deal more DMG to Frozen enemies and have their duration extended.
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Resonance Interplay: Solemn Snare
Gaining Skill Points increases the DMG for Path Resonance's attack.
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Resonance Interplay: Terror and Tremble
Path Resonance deals more DMG for each unique type of non-DoT DMG the target has taken.
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Resonance Interplay: Seemingly Mirrored
Basic ATKs against enemies Frozen by the Path Resonance have a high chance to inflict Dissociation on them.
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Resonance Interplay: Displaced Ascent
Using an Ultimate increases the next Path Resonance's Physical PEN.
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Resonance Interplay: Roar and Rustle
Gains a Shield when the Freeze effect from the Path Resonance is dispelled or resisted.
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Resonance Interplay: Reverse Quenching
Casting the Path Resonance extends Shield duration for allies whose HP is below 50% and enables the next Path Resonance to deal more DMG.
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Resonance Interplay: Substellar Belt
After using a Path Resonance, grants a Shield to a character with current HP percentage lower than 50%.
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Resonance Interplay: Zero Age Main Sequence
When a character launches a follow-up attack, Path Resonance regenerates Energy. If the character's HP is lower than 50%, increases the amount of Energy regenerated.
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Conjunctiva
When a character uses a Basic ATK, their DEF increases.
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Exposed Brain Matter
Basic ATKs will Blast a single random adjacent enemy.
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Osseus Blade
The more Blessings of Propagation the team has, the higher Basic ATK DMG becomes.
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Scythe Limbs
After a character uses an Ultimate, when a Skill Point is consumed, it is considered as additionally consuming 1 Skill Point. The more Skill Points a character consumes, the higher their CRIT DMG.
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Intersegmental Membrane
The more Skill Points a character consumes, the lower the DMG they receive.
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Lytic Enzyme
Increases DMG dealt by Spores. After an enemy is defeated, enemies adjacent to it will receive its Spores.
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Resonance Interplay: The Taste of Anglerfish
When Path Resonance: Elation deals DMG, randomly dispels the debuffs on a character.
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Resonance Interplay: Guinea Pig in Ice Coffin
When Path Resonance: Elation deals Ice DMG, there is a high chance to Freeze the enemy.
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Resonance Interplay: Shooting Starfire
After a Path Resonance defeats an enemy, restores all allies' HP.
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Resonance Interplay: Startling Breeze
After using a Path Resonance, increases all allies' SPD. This effect also applies to units summoned by allies.
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Resonance Interplay: Nullifying Ardor
After using a Path Resonance, increases all allies' Weakness Break efficiency and Break Effect.
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Resonance Interplay: Mountain High
When a Path Resonance overheals, recovers 1 Skill Point and increases all allies' DMG.
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Resonance Interplay: White Nights
Basic ATK can additionally trigger the DoT of Path Resonance: Nihility.
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Resonance Interplay: Off the Beaten Track
After using a Path Resonance, for every type of debuff (out of Burn, Shock, Bleed, and Wind Shear) the enemy target is currently inflicted with, Advance Forward all allies' actions.
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Resonance Interplay: Cold Snap
Increases DMG dealt by Path Resonance: Preservation to Frozen enemies and dispels their Freeze status.
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Resonance Interplay: Landscape in the Mist
When the Freeze effect of a Path Resonance is dispelled or resisted, there is a high chance of reducing the enemy's SPD.
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Resonance Interplay: Faces Places
When the Freeze effect of a Path Resonance is dispelled or resisted, reduces the enemy target(s)' All-Type RES based on the total lost HP of all team members.
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Vesicle
Characters restore HP when consuming Skill Points
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Resonance Interplay: Spiked Armor
After using a Path Resonance, there is a high chance of applying Bleed to the enemy. DMG dealt is based on the total Shield on all allies.
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Sporangium
Characters regenerate Energy when consuming Skill Points.
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Compound Eye
After entering battle, allies will recover Skill Points during the first 3 actions.
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Scaled Wing
When a character launches a Basic ATK, their SPD increases.
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Channeled Needle
Increases the CRIT DMG of Characters' Basic ATK
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Spinal Spur
Increases the CRIT Rate of Characters' Basic ATK.
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Catalyst
If, after a character uses their Skill, the Skill does not initiate an attack, increases the DMG of all allies.
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Excitatory Gland
If the team has 0 Skill Point when an ally uses their Basic ATK, additionally recovers 1 Skill Point.
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Metabolic Cavity
After Spores burst, restores the HP of the character with the lowest HP percentage.
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Putrefaction Ulcer
The number of times Spores can spread after bursting increases. Can also spread to the original bearer.
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Fungal Pustule
When a character recovers Skill Points, causes a random enemy to receive Spores.
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Spore Discharge
When a character consumes Skill Points, causes all enemies to receive Spores.
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Resonance Interplay: Adherent Microbial Mat
When using a Path Resonance, grants Shield to a target ally.
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Resonance Interplay: Superposition Eye
After using a Path Resonance, make a target ally able to Block 1 attack. If that ally's HP is lower than 50%, recover 1 Skill Point(s).
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Resonance Formation: Phenol Compounds
Path Resonance's Energy limit is doubled. After a character consumes or recovers Skill Points, Path Resonance regenerates energy.
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Resonance Formation: Crystal Pincers
Increases DMG dealt by characters with Metamorphosis. Only this type of character can cause Spores to burst, dealing additional DMG after bursting.
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Resonance Formation: Proboscis
The duration of Metamorphosis is extended for 1 turn. After a character with Metamorphosis defeats an enemy, Path Resonance regenerates Energy.
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Path Resonance: Propagation
After using a Path Resonance, a target ally immediately takes action, recovering 2 Skill Point(s) and activating Metamorphosis.
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12 Monkeys and Angry Men
The DMG dealt by characters within a single follow-up attack increases gradually.
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Portrait of A Man On Fire
Every time enemies receive Aftertaste DMG, they also receive extra Aftertaste DMG 1 time(s).
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Hazardous Lucent Residue
After using their Ultimate, characters gain a Shield based on the HP difference between their Max HP and current HP.
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Catastrophic Constellation
When a character's turn ends, their action is Advanced Forward.
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Construct: Sentinel
When entering battle, all characters gain a Shield.
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Resonance Formation: Bow and Arrow
Attacks from Path Resonance: The Hunt are guaranteed to CRIT against enemies with HP lower than 50%. Path Resonance: The Hunt regenerates energy if it defeats an enemy.
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Shrewd Arrangement
Increases CRIT DMG.
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Adept's Bow
Ultimates can inherit and increase Critical Boost stacks.
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Destructive Flare
When a character's HP percentage is lower than 50%, they deal increased DMG.
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Incremental Doomsday
After a character is hit, deal Additional DMG to the attacker based on their Fighting Spirit stack.
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Clockwork Apple
When a character launches a follow-up attack, their SPD increases.
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Platinum Age
When a character launches a follow-up attack, their DEF increases.
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Doctor of Love
When a character launches a follow-up attack, they restore HP.
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Back to the Lighthouse
When a character launches a follow-up attack, their Energy Regeneration Rate increases.
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Pale Fire
Follow-up attack CRIT Rate increases.
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Suspiria
Follow-up attack DMG increases.
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Exemplary Conduct
The more Blessings of Elation the team has, the higher follow-up attack DMG becomes.
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Mostly Harmful
Follow-up attacks' Weakness Break efficiency increases.
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The Hourglass Kindergarten
The more DMG Types an enemy receives from Aftertaste, the more their ATK is reduced.
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Just Keep on Crying!
The more DMG Types an enemy receives from Aftertaste, the more DMG they receive.
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Champion's Dinner: Cat's Cradle
Characters' Ultimates are considered as a follow-up attack. Follow-up attacks deal increased DMG.
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Twenty-First Military Rule
After a character launches follow-up attacks, there is a chance of recovering a Skill Point.