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Path Resonance: ""Erudition""
Path Resonance inflicts Synapse Resonance on all enemies and deal Imaginary DMG to them.
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Wreath of Interlaced Pipes
Characters can resist fatal DMG and can consume Energy to restore their own HP. This can take effect a limited number of times among all allies.
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Ring of Bent Wires
Increases Ultimate CRIT Rate.
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Attachment: Vestibular System
Ultimate cast with the Brain in a Vat deals more CRIT DMG.
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VEP-18 Occipital Lobe
Increases the All-Type RES PEN for characters' Ultimate DMG. The more enemy targets the Ultimate attacks, the greater the increase in the All-Type RES PEN for the Ultimate DMG, lasting until the next time the Ultimate is used.
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Throne of Engaged Gears
The more Blessings of Erudition the team has, the higher the Ultimate DMG dealt by characters becomes.
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Mimesis: Tactile Pathway
After characters use an attack, deal additional DMG based on the number of enemies attacked.
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SMR-2 Amygdala
Dealing fatal DMG to enemies charges the Brain in a Vat.
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Analysis: Subliminal Sensation
Increases the first instance of Ultimate DMG dealt by the character. Regenerates Energy upon entering battle.
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Canopy of Mottled Metal
Characters' DEF increases after using an AoE ATK ability.
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Garment of Coiled Wires
Characters restore HP after using their Ultimate.
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Torch of Anti-Lag Ignition
Increases the DMG of the characters' next attack following their Ultimate.
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Candle of Delayed Diffraction
Characters' ATK increases after using an AoE ATK ability.
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Scepter of Energy Torque
Increases Ultimate CRIT DMG.
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Resonance Interplay: Protostar
When characters lose HP due to allies or Path Resonance effects, they restore HP over time.
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Stimulation: Saltatory Conduction
Ultimate attacks delay all Weakness Broken enemies' actions.
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Load: Striated Cortex
If characters' AoE ability only attacks one enemy, the ability deals a set amount of extra DMG based on the original ability DMG.
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Resonance Interplay: Nuclear Implosion
When using Path Resonance to attack, if an enemy's HP percentage is lower than 20% of their Max HP, their remaining HP is reduced to 1.
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Implant: Explicit Memory
Gains Shield when using an Ultimate via the Brain in a Vat.
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Imitation: Transmitter Synthesis
When the character's Energy exceeds the limit, the exceeded Energy charges the Brain in a Vat.
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BCI-34 Gray Matter
When entering battle, charges the Brain in a Vat. Breaking an enemy's Weakness charges the Brain in a Vat.
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Resonance Formation: Memetic Inversion
Regenerates Path Resonance Energy upon encountering enemies.
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Resonance Interplay: Full Scan
When enemies with Synapse Resonance are attacked by follow-up attacks, the effect is additionally triggered once and its available count is not reduced.
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Resonance Interplay: Data Reinforcement
Attacks against Weakness Broken enemies do not reduce the available Synapse Resonance count.
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Resonance Formation: Melt Core
When Synapse Resonance is triggered by an Ultimate, it will deal more DMG to the enemy with the highest Max HP.
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Resonance Formation: Chain Contagion
When characters defeat an enemy with Synapse Resonance, the effect is additionally triggered for 2 time(s).
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Resonance Interplay: Condensation Cavity
Characters in the Metamorphosis state deal more DMG to Frozen enemies. In addition, their attacks have a low chance of Freezing the target.
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Resonance Interplay: Compounded Macrospore
When using Path Resonance, heals a target ally. Any exceeded Healing will be distributed to heal other allies.
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Resonance Interplay: Unending Night
When the Path Resonance deals Fire, Wind, Physical or Lightning DMG, there is a chance inflict the DoT effect of the same type.
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Resonance Interplay: Pit and Pendulum
Based on the amount of Energy used, Path Resonance advances the actions of the ally with the highest ATK and all units summoned by allies.
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Resonance Interplay: Waiting with Drawn Bow
When using Path Resonance, extends characters' Shield duration.
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Resonance Interplay: Destined Death
Exceeded healing from the Path Resonance is stored and will be released when the character's HP percentage falls below 35%.
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Resonance Interplay: Fleeting Samadhi
Exceeding healing from Path Resonance increases Ultimate DMG dealt by characters.
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Resonance Interplay: Reign of Keys
The DoT effects from the Path Resonance deal more DMG to Frozen enemies and have their duration extended.
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Resonance Interplay: Solemn Snare
Gaining Skill Points increases the DMG for Path Resonance's attack.
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Resonance Interplay: Terror and Tremble
Path Resonance deals more DMG for each unique type of non-DoT DMG the target has taken.
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Resonance Interplay: Seemingly Mirrored
Basic ATKs against enemies Frozen by the Path Resonance have a high chance to inflict Dissociation on them.
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Resonance Interplay: Displaced Ascent
Using an Ultimate increases the next Path Resonance's Physical PEN.
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Resonance Interplay: Roar and Rustle
Gains a Shield when the Freeze effect from the Path Resonance is dispelled or resisted.
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Resonance Interplay: Reverse Quenching
Casting the Path Resonance extends Shield duration for allies whose HP percentage is below 50% and enables the next Path Resonance to deal more DMG.
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Resonance Interplay: Substellar Belt
After using a Path Resonance, grants a Shield to a character with current HP percentage lower than 50%.
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Resonance Interplay: Zero Age Main Sequence
When a character launches a follow-up attack, Path Resonance regenerates Energy. If the character's HP percentage is lower than 50%, increases the amount of Energy regenerated.
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Conjunctiva
When a character uses a Basic ATK, their DEF increases.
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Exposed Brain Matter
Basic ATK DMG will Blast a random adjacent target.
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Osseus Blade
The more Blessings of Propagation the team has, the higher Basic ATK DMG becomes.
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Scythe Limbs
After a character uses an Ultimate, when a Skill Point is consumed, it is considered as additionally consuming 1 Skill Point. The more Skill Points a character consumes, the higher their CRIT DMG.
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Intersegmental Membrane
The more Skill Points a character consumes, the lower the DMG they receive.
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Lytic Enzyme
Increases DMG dealt by Spores. After an enemy is defeated, enemies adjacent to it will receive its Spores.
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Resonance Interplay: The Taste of Anglerfish
When Path Resonance: Elation deals DMG, randomly dispels the debuffs on a character.
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Resonance Interplay: Guinea Pig in Ice Coffin
When Path Resonance: Elation deals Ice DMG, there is a high chance to Freeze the enemy.
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Resonance Interplay: Shooting Starfire
After a Path Resonance defeats an enemy, restores all allies' HP.
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Resonance Interplay: Startling Breeze
After using a Path Resonance, increases all allies' SPD. This effect also applies to units summoned by allies.
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Resonance Interplay: Nullifying Ardor
After using a Path Resonance, increases all allies' Weakness Break Efficiency and Break Effect.
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Resonance Interplay: Mountain High
When a Path Resonance overheals, recovers 1 Skill Point and increases all allies' DMG.
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Resonance Interplay: White Nights
Basic ATK can additionally trigger the DoT of Path Resonance: Nihility.
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Resonance Interplay: Off the Beaten Track
After using a Path Resonance, for every type of debuff (out of Burn, Shock, Bleed, and Wind Shear) the enemy target is currently inflicted with, Advance Forward all allies' actions.
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Resonance Interplay: Cold Snap
Increases DMG dealt by Path Resonance: Preservation to Frozen enemies and dispels their Freeze status.
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Resonance Interplay: Landscape in the Mist
When the Freeze effect of a Path Resonance is dispelled or resisted, there is a high chance of reducing the enemy's SPD.
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Resonance Interplay: Faces Places
When the Freeze effect of a Path Resonance is dispelled or resisted, reduces the enemy target(s)' All-Type RES based on the total lost HP percentage of all team members.
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Vesicle
Characters restore HP when consuming Skill Points
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Resonance Interplay: Spiked Armor
After using a Path Resonance, there is a high chance of applying Bleed to the enemy. DMG dealt is based on the total Shield on all allies.
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Sporangium
Characters regenerate Energy when consuming Skill Points.
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Compound Eye
After entering battle, allies will recover Skill Points during the first 3 actions.
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Scaled Wing
When a character launches a Basic ATK, their SPD increases.
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Channeled Needle
Increases the CRIT DMG of Characters' Basic ATK
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Spinal Spur
Increases the CRIT Rate of Characters' Basic ATK.
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Catalyst
If, after a character uses their Skill, the Skill does not initiate an attack, increases the DMG of all allies.
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Excitatory Gland
If the team has 0 Skill Points when an ally uses their Basic ATK, additionally recovers 1 Skill Point.
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Metabolic Cavity
After Spores burst, restores the HP of the character with the lowest HP percentage.
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Putrefaction Ulcer
The number of times Spores can spread after bursting increases. Can also spread to the original bearer.
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Fungal Pustule
When a character recovers Skill Points, causes a random enemy to receive Spores.
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Spore Discharge
When a character consumes Skill Points, causes all enemies to receive Spores.
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Resonance Interplay: Adherent Microbial Mat
When using a Path Resonance, grants Shield to a target ally.
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Resonance Interplay: Superposition Eye
After using a Path Resonance, make a target ally able to Block 1 attack. If that ally's HP percentage is lower than 50%, recover 1 Skill Point(s).
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Resonance Formation: Phenol Compounds
Path Resonance's Energy limit is doubled. After a character consumes or recovers Skill Points, Path Resonance regenerates energy.
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Resonance Formation: Crystal Pincers
Increases DMG dealt by characters with Metamorphosis. Only this type of character can cause Spores to burst, dealing additional DMG after bursting.
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Resonance Formation: Proboscis
The duration of Metamorphosis is extended for 1 turn. After a character with Metamorphosis defeats an enemy, Path Resonance regenerates Energy.
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Path Resonance: Propagation
After using a Path Resonance, a target ally immediately takes action, recovering 2 Skill Point(s) and activating Metamorphosis.
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12 Monkeys and Angry Men
The DMG dealt by characters within a single follow-up attack increases gradually.
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Portrait of A Man On Fire
Every time enemies receive Aftertaste DMG, they also receive extra Aftertaste DMG 1 time(s).
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Hazardous Lucent Residue
After using their Ultimate, characters gain a Shield based on the HP difference between their Max HP and current HP.
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Astral Menace
When a character's turn ends, their action is Advanced Forward.
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Construct: Sentinel
When entering battle, all characters gain a Shield.
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Resonance Formation: Bow and Arrow
Attacks from Path Resonance: The Hunt are guaranteed to CRIT against enemies with HP lower than 50%. Path Resonance: The Hunt regenerates energy if it defeats an enemy.
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Stay High, Strike Low
Increases CRIT DMG.
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Adept's Bow
Ultimates can inherit and increase Critical Boost stacks.
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Destructive Flare
When a character's HP percentage is lower than 50%, they deal increased DMG.
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Incremental Doomsday
After a character is hit, deal Additional DMG to the attacker based on their Grit stack.
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Clockwork Apple
When a character launches a follow-up attack, their SPD increases.
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Platinum Age
When a character launches a follow-up attack, their DEF increases.
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Doctor of Love
When a character launches a follow-up attack, they restore HP.
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Back to the Lighthouse
When a character launches a follow-up attack, their Energy Regeneration Rate increases.
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Pale Fire
Follow-up attack CRIT Rate increases.
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Suspiria
Follow-up attack DMG increases.
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Exemplary Conduct
The more Blessings of Elation the team has, the higher the follow-up attack DMG becomes.
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Mostly Harmful
Follow-up attacks' Weakness Break Efficiency increases.
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The Hourglass Kindergarten
The more DMG Types an enemy receives from Aftertaste, the more their ATK is reduced.
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Just Keep on Crying!
The more DMG Types an enemy receives from Aftertaste, the more DMG they receive.
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Champion's Dinner: Cat's Cradle
Characters' Ultimates are considered as a follow-up attack. Follow-up attacks deal increased DMG.
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Twenty-First Military Rule
After a character launches follow-up attacks, there is a chance of recovering a Skill Point.
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Dharma Rain
The more Blessings of Abundance the team has, the higher the characters' Max HP becomes.
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Aiden Gravitational Rainbow
After a character launches follow-up attacks, the enemy's action is delayed.
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Slaughterhouse No. 4: Rest in Peace
After characters launch follow-up attacks, deals Aftertaste DMG 1 time. If the enemy currently has their Weakness Broken, then deal this DMG 1 extra time(s).
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Auto-Harmonica: Whitest Night
After characters launch follow-up attacks, deal Aftertaste DMG 1 — 3 time(s).
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Path Resonance: Elation
After using Path Resonance, deals follow-up attack DMG of a random Type to all enemies for a random number of times.
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Resonance Formation: Doomsday Carnival
Every time Path Resonance deals DMG, there is a high chance to apply Sensory Pursuit to the target enemy.
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The Painted Albatross
Deals Additional DMG based on the number of enemies hit by follow-up attacks.
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Polarization Receptor
The lower a character's current HP is, the higher their DEF becomes.
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Resonance Formation: Instant Win
When entering battle, Path Resonances regenerates energy. When characters launch follow-up attacks, Path Resonances regenerates energy.
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Eternally Collapsing Object
The lower a character's current HP is, the higher their Effect RES becomes.
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Sentinel Satellite
When a character's current HP percentage is lower than 50%, they receive a Shield. This buff can only be triggered a limited number of times.
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Metric Reservation
Upon entering battle, characters gain a Shield based on the HP difference between the character's Max HP and current HP.
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Resonance Formation: Dance of Growth
Doubles the Energy limit of Path Resonance. When using Path Resonance, consume all Energy to increase the number of damaging hits from the Resonance.
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Instability Strip
When characters are hit or are losing HP, their Energy is regenerated.
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Reflection
Characters can resist fatal attacks and restore their own HP. This can take effect a limited number of times among all allies.
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Primordial Black Hole
The more Blessings of Destruction the team has, the higher the characters' ATK becomes.
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Devastating Accretion
The lower a character's current HP is, the higher their ATK becomes.
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Orbital Redshift
Increases Max HP.
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Resonance Formation: Outsider
When entering battle, Path Resonance regenerates Energy. When an enemy receives DoT, Path Resonance regenerates Energy.
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Empower
After restoring an ally's HP, there is a small chance of recovering a Skill Point.
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Resonance Formation: Event Horizon
When a character is hit and their HP is lower than 35% of their Max HP, Path Resonance will be used 1 time at no cost.
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Universal Heat Death Characteristic
When a character is hit or have their HP lowered, they gain 4 stack(s) of Grit.
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Catastrophic Resonance
After a character attacks, consume their own HP to deal Additional DMG based on the HP difference between the character's Max HP and current HP.
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Disciplinary Flicker
When a character is hit or have their HP lowered, their HP is restored if their current HP percentage is lower than 35%.
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Indicative Depth of Field
The higher the Grit stacks are, the less DMG the character takes.
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Regression Inequality of Annihilation
All allies split incoming DMG.
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Resonance Formation: Cataclysmic Variable
After using the Path Resonance, consume characters' HP and turn the value into Shields. The DMG of Path Resonance: Destruction increases.
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Mudra
Characters restore HP after inflicting Weakness Break on enemies.
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Resonance Formation: Extreme Helium Flash
The attacks of Path Resonance: Destruction have a high chance to apply Entropic Retribution on enemies.
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Thundering Chariot
After a character inflicts Weakness Break on an enemy, the enemy's action is delayed.
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Arrow Shades Bow
When a character's turn begins after an ally has completed their turn, increase ATK based on the previous ally who had acted.
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Non-Inverse Antimatter Equation
If a character's current HP is below 50%, they are considered to have extra stacks of Grit.
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Constellation Surge
Upon entering battle, characters' SPD is increased until they are attacked.
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Experience: Lost Memory
Enemies have a chance of becoming Frozen when they fall to low health from characters' attacks.
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Path Resonance: Destruction
After using the Path Resonance, deals Fire DMG to all enemies based on the HP difference between all allies' Max HP and their current HP.
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Starlit Hunt
After a character defeats an enemy, they regenerate a massive amount of Energy.
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Vermeil Bow and White Arrow
The more Blessings of The Hunt the team has, the higher the characters' SPD becomes.
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Arboreal Volley
When a character's turn begins, regenerate their Energy.
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Sit Life, Hit Death
Increases CRIT Rate.
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Rainbow Fang
After a character defeats a target enemy, restore the character's HP.
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Mistwraith Pursuit
When the same character acts consecutively, their ATK increases.
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Divine Construct: Macrosegregation
When entering battle, characters gain a stackable special Shield. This Shield is reset every 2 turn(s).
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Borisin Chase
Every time a certain number of turns had passed, the current character's action is Advanced Forward by 100%.
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Radiant Supreme
After defeating an enemy, the character's action is Advanced Forward by 100%. At the beginning of the next turn, they gain 4 stack(s) of Critical Boost.
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Sovereign Skybreaker
After a character inflicts Weakness Break on an enemy, their action Advances Forward by 100% and increases the DMG dealt by their next attack.
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Archery Duel
When a character's turn begins, their HP is restored based on the number of Critical Boost stacks they have.
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Skyward Vendetta
When a character has Critical Boost, their excess CRIT Rate turns into CRIT DMG.
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Empyrean Imperium
When a character's turn begins, they gain 1 stack(s) of Critical Boost.
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Resonance Formation: Perfect Aim
Doubles the Energy limit of Path Resonance. Path Resonance regenerates Energy at the start of every character's turn.
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Path Resonance: The Hunt
After using the Path Resonance, deals Wind DMG to all enemy units based on the ATK of the character with the highest ATK on the team.
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Back to Life
After restoring an ally's HP, the healer character also restores HP.
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Resonance Formation: Star Hunter
When using the Path Resonance, the character with the highest ATK will instantly act and become Light-Hunting Celestial Arrow.
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Night Beyond Pyre
Characters' Weakness Break Efficiency increases.
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Force Victoire
After having their HP restored, the character's SPD increases.
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Peril Parry
After having their HP restored, the character's DEF increases.
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Ignosticism
The more Blessings of Nihility the team has, the higher the characters' DoT becomes.
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Prajna Voyage
Characters that have their HP restored by an ally also restore extra HP.
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Extended Life
When entering battle, all characters restore HP.
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Dew Delight
Increases the amount of HP restored by characters.
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Perfect Experience: Reticence
The enemy has a high chance to become Frozen for every 6 attack(s) it receives.
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Sin Dead, Grace Born
Restores the character's HP when Dewdrop breaks.
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Resonance Formation: Rich Experience
After using Path Resonance, there is a high chance to apply Eonian River to all enemies.
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Resonance Formation: Anatta
After using Path Resonance for the first time in a battle, Path Resonance: Abundance will appear on the action order.
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Bitter Is the Bane
After a character uses an attack, they deal Additional DMG based on their current HP.
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Resonance Formation: Anicca
After using the Path Resonance, remove debuffs from all characters and apply Subduing Evils.
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Corporeal Pellucidity
When a character's HP is full, their DMG received is reduced.
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Mortals of the Buddha-Field
When a character's HP is full, Dewdrop's Charging Efficiency increases.
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All Abundance in One Mind
Healing effects provided by characters can be Blasted to all allies.
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Mudra of Blessing
When a character's turn begins, Dewdrop is Charged based on the character's current HP.
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Candlelight Radiance
When a character restores an ally's HP, both units' ATK increases.
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Perennial Prosperity, Lush Longevity
When a character's HP is restored, Dewdrop is Charged according to the amount of healing received.
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Salvation From Damnation
There is a chance of removing 1 debuff when Dewdrop breaks.
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Offerings of Deception
Every time an enemy takes DMG from a DoT, all characters restore HP.
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Path Resonance: Abundance
After using Path Resonance, restores all allies' HP and increases their respective Max HP.
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Resonance Formation: Terminal Nirvana
When characters receive lethal DMG, they will not be knocked down and will automatically activate Path Resonance (consuming all Energy) instead. This effect can be triggered a limited amount of times per battle.
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Before Sunrise
Every time an enemy takes DMG from a DoT, a random ally regenerates Energy.
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Tragic Lecture
Enemies take increased DMG from DoTs.
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Emotional Decluttering
The more DoTs the enemy has, the more DMG they will receive from all sources.
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Sensory Labyrinth
Extends the duration of Wind Shear, Bleed, Shock, and Burn on enemies by 1 turn(s).
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Blind Vision
Reduces target enemy's Effect RES.
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Why Hasn't Everything Already Disappeared?
At the start of an enemy's turn, all DoT sources on it are triggered 1 extra time(s).
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Questioning of Purpose
Increases Break Effect.
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Ultimate Experience: Insensitivity
When Dissociation is removed from an enemy, there is a chance for them to become Frozen.
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Funeral of Sensory Pursuivant
Every time an enemy takes DMG from a DoT, apply 1 stack(s) of Suspicion on them.
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Café Self-Deceit
When an enemy becomes afflicted with Suspicion, apply 1 extra stack(s) of Suspicion on them.
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All Things are Possible
If an enemy is under any DoT status when receiving an attack, they will take DMG from a random DoT on them.
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Beginning and End
When an enemy afflicted with Suspicion is defeated, transfers the defeated enemy's Suspicion stacks to 1 random enemy target(s).
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Call of the Wilderness
Decreases the target enemy's ATK based on the total stacks of Suspicion on the enemy team.
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Ultimate Experience: Indelibility
When characters deal DMG to enemies, there is a small chance to Freeze the enemy.
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Hell is Other People
When a character Breaks an enemy's Weakness, enemies adjacent to it will also have their Weaknesses Broken.
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Twilight of Existence
If an enemy's Weakness is Broken after receiving an attack, there is a chance for them to be inflicted with a random DoT.
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The Man in the Cover
Every time an enemy is afflicted with a DoT state, apply 3 stack(s) of Suspicion on them.
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Experience: Responsive Excitement
Characters gain a Shield when they apply Freeze on enemies.
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Resonance Formation: The Doubtful Fourfold Root
When using the Path Resonance, increases the base chance of inflicting status effects, extends the duration of these status effects, and adds to their stacks.
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Resonance Formation: Suffering and Sunshine
The attacks of Path Resonance: Nihility have a high chance to apply Confusion and Devoid.
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Experience: Thrill of Escalation
Characters regenerate Energy when they apply Freeze on enemies.
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Path Resonance: Nihility
After using a Path Resonance, there is a high chance of applying Burn, Shock, Bleed, and Wind Shear on all enemies.
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Experience: Primordial Hardship
DMG taken by Frozen enemies increases.
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Experience: Stone Cold Hatred
Characters' Skill and Ultimate deal increased DMG against Frozen enemies.
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Experience: Pain & Suffering
After an enemy is Frozen, the next 1 attack(s) they receive are guaranteed to CRIT.
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Ultimate Experience: Maverick
Upon entering battle, there is a high chance of inflicting Freeze on all enemies.
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Experience: The Torment of Alienation
Increases Effect Hit Rate.
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Experience: Unspeakable Shame
The more Blessings of Remembrance the team has, the lower the enemy targets' Freeze RES become.
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Ultimate Experience: Dizziness
Enemies with Dissociation take increased DMG.
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Construct: Assemble
The more Blessings of Preservation the team has, the higher the characters' DEF becomes.
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Ultimate Experience: Melancholia
When a character attacks an enemy with Dissociation, remove Dissociation from the enemy and increase the DMG received when this status is removed.
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Ultimate Experience: Shudder
After a character uses their Ultimate, a random enemy gains Ice Weakness.
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Perfect Experience: Innocence
After a character inflicts Weakness Break on an enemy, apply Dissociation on them.
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Interstellar Construct: Hypoeutectoid
Characters also receive a Shield when creating Shield(s) for allied targets.
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Ultimate Experience: Sentimentality
Ice DMG taken by enemies can affect enemies adjacent to the target enemy.
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Perfect Experience: Fuli
After attacking a Frozen enemy, apply Dissociation on them.
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Resonance Formation: Total Recall
When using Path Resonance, there is a high chance of reducing all enemies' Freeze RES.
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Resonance Formation: First Love Once More
When entering battle, Path Resonance regenerates Energy. When an enemy becomes Frozen, Path Resonance regenerates Energy.
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Construct: Rotation
When a character receives a shield, there is a small chance of removing a debuff currently on them.
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Path Resonance: Remembrance
After using Path Resonance, deals Ice DMG to all enemies with a high chance of Freezing them.
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Construct: Concentration
Shielded Characters have increased CRIT Rate.
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Construct: Compensation
When a character inflicts Weakness Break on a target, the character gains a Shield.
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Construct: Burst
Shielded Characters have increased CRIT DMG.
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Construct: Patch
After being hit, characters gain a Shield based on the HP lost in this attack.
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Path Resonance: Preservation
After using the Path Resonance, deals Physical DMG to all enemies based on the max DMG that can be absorbed by Shields on all allies.
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Construct: Firmness
Shielded Characters receive reduced DMG.
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Interstellar Construct: Quadrangular Pyramid
Increases the max DMG that can be absorbed by Shields created by characters.
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Interstellar Construct: Sanctuary
Characters have a high chance of receiving a Shield at the end of the turn.
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Interstellar Construct: Solid Solution
The DMG Quake deals increases with the character's DEF.
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Interstellar Construct: Burst Lattice
Quake has a chance of applying Bleed on the enemy.
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Interstellar Construct: Safe Load
Shielded characters increase their ATK based on the max DMG that can be absorbed by their current Shields.
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Interstellar Construct: Shear Structure
Quake DMG increases and affects enemies adjacent to the target enemy.
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Divine Construct: Resonance Transfer
After attacking enemies, the attacking character deals Quake DMG based on the current Shield effect on the character.
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Resonance Formation: Isomorphous Reaction
When entering battle, Path Resonance regenerates Energy. When a character gains Shield, Path Resonance regenerates Energy.
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Divine Construct: Metastatic Field
After a character is hit by an attack, deals Quake DMG based on the current Shield effect on the attacked character.
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Resonance Formation: Eutectic Reaction
Applies a Shield and Amber to all characters after using a Path Resonance.
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Resonance Formation: Zero-Dimensional Reinforcement
The attacks of Path Resonance: Preservation are guaranteed to CRIT. The more characters there are with Shields, the higher the CRIT DMG.