Blessings
Rarity
1
2
3
Path
Preservation
Remembrance
Nihility
Abundance
Hunt
Destruction
Elation
232 entries
Sort
ID
Name
Path Resonance: ""Erudition""
Path Resonance inflicts Synapse Resonance on all enemies and deal Imaginary DMG to them.
Wreath of Interlaced Pipes
Characters can resist fatal DMG and can consume Energy to restore their own HP. This can take effect a limited number of times among all allies.
Ring of Bent Wires
Increases Ultimate CRIT Rate.
Attachment: Vestibular System
Ultimate cast with the Brain in a Vat deals more CRIT DMG.
VEP-18 Occipital Lobe
Increases the All-Type RES PEN for characters' Ultimate DMG. The more enemy targets the Ultimate attacks, the greater the increase in the All-Type RES PEN for the Ultimate DMG, lasting until the next time the Ultimate is used.
Throne of Engaged Gears
The more Blessings of Erudition the team has, the higher the Ultimate DMG dealt by characters becomes.
Mimesis: Tactile Pathway
After characters use an attack, deal additional DMG based on the number of enemies attacked.
SMR-2 Amygdala
Dealing fatal DMG to enemies charges the Brain in a Vat.
Analysis: Subliminal Sensation
Increases the first instance of Ultimate DMG dealt by the character. Regenerates Energy upon entering battle.
Canopy of Mottled Metal
Characters' DEF increases after using an AoE ATK ability.
Garment of Coiled Wires
Characters restore HP after using their Ultimate.
Torch of Anti-Lag Ignition
Increases the DMG of the characters' next attack following their Ultimate.
Candle of Delayed Diffraction
Characters' ATK increases after using an AoE ATK ability.
Scepter of Energy Torque
Increases Ultimate CRIT DMG.
Resonance Interplay: Protostar
When characters lose HP due to allies or Path Resonance effects, they restore HP over time.
Stimulation: Saltatory Conduction
Ultimate attacks delay all Weakness Broken enemies' actions.
Load: Striated Cortex
If characters' AoE ability only attacks one enemy, the ability deals a set amount of extra DMG based on the original ability DMG.
Resonance Interplay: Nuclear Implosion
When using Path Resonance to attack, if an enemy's HP percentage is lower than 20% of their Max HP, their remaining HP is reduced to 1.
Implant: Explicit Memory
Gains Shield when using an Ultimate via the Brain in a Vat.
Imitation: Transmitter Synthesis
When the character's Energy exceeds the limit, the exceeded Energy charges the Brain in a Vat.
BCI-34 Gray Matter
When entering battle, charges the Brain in a Vat. Breaking an enemy's Weakness charges the Brain in a Vat.
Resonance Formation: Memetic Inversion
Regenerates Path Resonance Energy upon encountering enemies.
Resonance Interplay: Full Scan
When enemies with Synapse Resonance are attacked by follow-up attacks, the effect is additionally triggered once and its available count is not reduced.
Resonance Interplay: Data Reinforcement
Attacks against Weakness Broken enemies do not reduce the available Synapse Resonance count.
Resonance Formation: Melt Core
When Synapse Resonance is triggered by an Ultimate, it will deal more DMG to the enemy with the highest Max HP.
Resonance Formation: Chain Contagion
When characters defeat an enemy with Synapse Resonance, the effect is additionally triggered for 2 time(s).
Resonance Interplay: Condensation Cavity
Characters in the Metamorphosis state deal more DMG to Frozen enemies. In addition, their attacks have a low chance of Freezing the target.
Resonance Interplay: Compounded Macrospore
When using Path Resonance, heals a target ally. Any exceeded Healing will be distributed to heal other allies.
Resonance Interplay: Unending Night
When the Path Resonance deals Fire, Wind, Physical or Lightning DMG, there is a chance inflict the DoT effect of the same type.
Resonance Interplay: Pit and Pendulum
Based on the amount of Energy used, Path Resonance advances the actions of the ally with the highest ATK and all units summoned by allies.
Resonance Interplay: Waiting with Drawn Bow
When using Path Resonance, extends characters' Shield duration.
Resonance Interplay: Destined Death
Exceeded healing from the Path Resonance is stored and will be released when the character's HP percentage falls below 35% .
Resonance Interplay: Fleeting Samadhi
Exceeding healing from Path Resonance increases Ultimate DMG dealt by characters.
Resonance Interplay: Reign of Keys
The DoT effects from the Path Resonance deal more DMG to Frozen enemies and have their duration extended.
Resonance Interplay: Solemn Snare
Gaining Skill Points increases the DMG for Path Resonance's attack.
Resonance Interplay: Terror and Tremble
Path Resonance deals more DMG for each unique type of non-DoT DMG the target has taken.
Resonance Interplay: Seemingly Mirrored
Basic ATKs against enemies Frozen by the Path Resonance have a high chance to inflict Dissociation on them.
Resonance Interplay: Displaced Ascent
Using an Ultimate increases the next Path Resonance's Physical PEN.
Resonance Interplay: Roar and Rustle
Gains a Shield when the Freeze effect from the Path Resonance is dispelled or resisted.
Resonance Interplay: Reverse Quenching
Casting the Path Resonance extends Shield duration for allies whose HP percentage is below 50% and enables the next Path Resonance to deal more DMG.
Resonance Interplay: Substellar Belt
After using a Path Resonance, grants a Shield to a character with current HP percentage lower than 50% .
Resonance Interplay: Zero Age Main Sequence
When a character launches a follow-up attack, Path Resonance regenerates Energy. If the character's HP percentage is lower than 50% , increases the amount of Energy regenerated.
Conjunctiva
When a character uses a Basic ATK, their DEF increases.
Exposed Brain Matter
Basic ATK DMG will Blast a random adjacent target.
Osseus Blade
The more Blessings of Propagation the team has, the higher Basic ATK DMG becomes.
Scythe Limbs
After a character uses an Ultimate, when a Skill Point is consumed, it is considered as additionally consuming 1 Skill Point. The more Skill Points a character consumes, the higher their CRIT DMG.
Intersegmental Membrane
The more Skill Points a character consumes, the lower the DMG they receive.
Lytic Enzyme
Increases DMG dealt by Spores. After an enemy is defeated, enemies adjacent to it will receive its Spores.
Resonance Interplay: The Taste of Anglerfish
When Path Resonance: Elation deals DMG, randomly dispels the debuffs on a character.
Resonance Interplay: Guinea Pig in Ice Coffin
When Path Resonance: Elation deals Ice DMG, there is a high chance to Freeze the enemy.
Resonance Interplay: Shooting Starfire
After a Path Resonance defeats an enemy, restores all allies' HP.
Resonance Interplay: Startling Breeze
After using a Path Resonance, increases all allies' SPD. This effect also applies to units summoned by allies.
Resonance Interplay: Nullifying Ardor
After using a Path Resonance, increases all allies' Weakness Break Efficiency and Break Effect.
Resonance Interplay: Mountain High
When a Path Resonance overheals, recovers 1 Skill Point and increases all allies' DMG.
Resonance Interplay: White Nights
Basic ATK can additionally trigger the DoT of Path Resonance: Nihility.
Resonance Interplay: Off the Beaten Track
After using a Path Resonance, for every type of debuff (out of Burn, Shock, Bleed, and Wind Shear) the enemy target is currently inflicted with, Advance Forward all allies' actions.
Resonance Interplay: Cold Snap
Increases DMG dealt by Path Resonance: Preservation to Frozen enemies and dispels their Freeze status.
Resonance Interplay: Landscape in the Mist
When the Freeze effect of a Path Resonance is dispelled or resisted, there is a high chance of reducing the enemy's SPD.
Resonance Interplay: Faces Places
When the Freeze effect of a Path Resonance is dispelled or resisted, reduces the enemy target(s)' All-Type RES based on the total lost HP percentage of all team members.
Vesicle
Characters restore HP when consuming Skill Points
Resonance Interplay: Spiked Armor
After using a Path Resonance, there is a high chance of applying Bleed to the enemy. DMG dealt is based on the total Shield on all allies.
Sporangium
Characters regenerate Energy when consuming Skill Points.
Compound Eye
After entering battle, allies will recover Skill Points during the first 3 actions.
Scaled Wing
When a character launches a Basic ATK, their SPD increases.
Channeled Needle
Increases the CRIT DMG of Characters' Basic ATK
Spinal Spur
Increases the CRIT Rate of Characters' Basic ATK.
Catalyst
If, after a character uses their Skill, the Skill does not initiate an attack, increases the DMG of all allies.
Excitatory Gland
If the team has 0 Skill Points when an ally uses their Basic ATK, additionally recovers 1 Skill Point.
Metabolic Cavity
After Spores burst, restores the HP of the character with the lowest HP percentage.
Putrefaction Ulcer
The number of times Spores can spread after bursting increases. Can also spread to the original bearer.
Fungal Pustule
When a character recovers Skill Points, causes a random enemy to receive Spores.
Spore Discharge
When a character consumes Skill Points, causes all enemies to receive Spores.
Resonance Interplay: Adherent Microbial Mat
When using a Path Resonance, grants Shield to a target ally.
Resonance Interplay: Superposition Eye
After using a Path Resonance, make a target ally able to Block 1 attack. If that ally's HP percentage is lower than 50% , recover 1 Skill Point(s).
Resonance Formation: Phenol Compounds
Path Resonance's Energy limit is doubled. After a character consumes or recovers Skill Points, Path Resonance regenerates energy.
Resonance Formation: Crystal Pincers
Increases DMG dealt by characters with Metamorphosis. Only this type of character can cause Spores to burst, dealing additional DMG after bursting.
Resonance Formation: Proboscis
The duration of Metamorphosis is extended for 1 turn. After a character with Metamorphosis defeats an enemy, Path Resonance regenerates Energy.
Path Resonance: Propagation
After using a Path Resonance, a target ally immediately takes action, recovering 2 Skill Point(s) and activating Metamorphosis.
The DMG dealt by characters within a single follow-up attack increases gradually.
Portrait of A Man On Fire
Every time enemies receive Aftertaste DMG, they also receive extra Aftertaste DMG 1 time(s).
Hazardous Lucent Residue
After using their Ultimate, characters gain a Shield based on the HP difference between their Max HP and current HP.
Astral Menace
When a character's turn ends, their action is Advanced Forward.
Construct: Sentinel
When entering battle, all characters gain a Shield.
Resonance Formation: Bow and Arrow
Attacks from Path Resonance: The Hunt are guaranteed to CRIT against enemies with HP lower than 50% . Path Resonance: The Hunt regenerates energy if it defeats an enemy.
Stay High, Strike Low
Increases CRIT DMG.
Adept's Bow
Ultimates can inherit and increase Critical Boost stacks.
Destructive Flare
When a character's HP percentage is lower than 50% , they deal increased DMG.
Incremental Doomsday
After a character is hit, deal Additional DMG to the attacker based on their Grit stack.
Clockwork Apple
When a character launches a follow-up attack, their SPD increases.
Platinum Age
When a character launches a follow-up attack, their DEF increases.
Doctor of Love
When a character launches a follow-up attack, they restore HP.
Back to the Lighthouse
When a character launches a follow-up attack, their Energy Regeneration Rate increases.
Pale Fire
Follow-up attack CRIT Rate increases.
Suspiria
Follow-up attack DMG increases.
Exemplary Conduct
The more Blessings of Elation the team has, the higher the follow-up attack DMG becomes.
Mostly Harmful
Follow-up attacks' Weakness Break Efficiency increases.
The Hourglass Kindergarten
The more DMG Types an enemy receives from Aftertaste, the more their ATK is reduced.
Just Keep on Crying!
The more DMG Types an enemy receives from Aftertaste, the more DMG they receive.
Champion's Dinner: Cat's Cradle
Characters' Ultimates are considered as a follow-up attack. Follow-up attacks deal increased DMG.
Twenty-First Military Rule
After a character launches follow-up attacks, there is a chance of recovering a Skill Point.
Dharma Rain
The more Blessings of Abundance the team has, the higher the characters' Max HP becomes.
Aiden Gravitational Rainbow
After a character launches follow-up attacks, the enemy's action is delayed.
Slaughterhouse No. 4: Rest in Peace
After characters launch follow-up attacks, deals Aftertaste DMG 1 time. If the enemy currently has their Weakness Broken, then deal this DMG 1 extra time(s).
Auto-Harmonica: Whitest Night
After characters launch follow-up attacks, deal Aftertaste DMG 1 — 3 time(s).
Path Resonance: Elation
After using Path Resonance, deals follow-up attack DMG of a random Type to all enemies for a random number of times.
Resonance Formation: Doomsday Carnival
Every time Path Resonance deals DMG, there is a high chance to apply Sensory Pursuit to the target enemy.
The Painted Albatross
Deals Additional DMG based on the number of enemies hit by follow-up attacks.
Polarization Receptor
The lower a character's current HP is, the higher their DEF becomes.
Resonance Formation: Instant Win
When entering battle, Path Resonances regenerates energy. When characters launch follow-up attacks, Path Resonances regenerates energy.
Eternally Collapsing Object
The lower a character's current HP is, the higher their Effect RES becomes.
Sentinel Satellite
When a character's current HP percentage is lower than 50% , they receive a Shield. This buff can only be triggered a limited number of times.
Metric Reservation
Upon entering battle, characters gain a Shield based on the HP difference between the character's Max HP and current HP.
Resonance Formation: Dance of Growth
Doubles the Energy limit of Path Resonance. When using Path Resonance, consume all Energy to increase the number of damaging hits from the Resonance.
Instability Strip
When characters are hit or are losing HP, their Energy is regenerated.
Reflection
Characters can resist fatal attacks and restore their own HP. This can take effect a limited number of times among all allies.
Primordial Black Hole
The more Blessings of Destruction the team has, the higher the characters' ATK becomes.
Devastating Accretion
The lower a character's current HP is, the higher their ATK becomes.
Orbital Redshift
Increases Max HP.
Resonance Formation: Outsider
When entering battle, Path Resonance regenerates Energy. When an enemy receives DoT, Path Resonance regenerates Energy.
Empower
After restoring an ally's HP, there is a small chance of recovering a Skill Point.
Resonance Formation: Event Horizon
When a character is hit and their HP is lower than 35% of their Max HP, Path Resonance will be used 1 time at no cost.
Universal Heat Death Characteristic
When a character is hit or have their HP lowered, they gain 4 stack(s) of Grit.
Catastrophic Resonance
After a character attacks, consume their own HP to deal Additional DMG based on the HP difference between the character's Max HP and current HP.
Disciplinary Flicker
When a character is hit or have their HP lowered, their HP is restored if their current HP percentage is lower than 35% .
Indicative Depth of Field
The higher the Grit stacks are, the less DMG the character takes.
Regression Inequality of Annihilation
All allies split incoming DMG.
Resonance Formation: Cataclysmic Variable
After using the Path Resonance, consume characters' HP and turn the value into Shields. The DMG of Path Resonance: Destruction increases.
Mudra
Characters restore HP after inflicting Weakness Break on enemies.
Resonance Formation: Extreme Helium Flash
The attacks of Path Resonance: Destruction have a high chance to apply Entropic Retribution on enemies.
Thundering Chariot
After a character inflicts Weakness Break on an enemy, the enemy's action is delayed.
Arrow Shades Bow
When a character's turn begins after an ally has completed their turn, increase ATK based on the previous ally who had acted.
Non-Inverse Antimatter Equation
If a character's current HP is below 50% , they are considered to have extra stacks of Grit.
Constellation Surge
Upon entering battle, characters' SPD is increased until they are attacked.
Experience: Lost Memory
Enemies have a chance of becoming Frozen when they fall to low health from characters' attacks.
Path Resonance: Destruction
After using the Path Resonance, deals Fire DMG to all enemies based on the HP difference between all allies' Max HP and their current HP.
Starlit Hunt
After a character defeats an enemy, they regenerate a massive amount of Energy.
Vermeil Bow and White Arrow
The more Blessings of The Hunt the team has, the higher the characters' SPD becomes.
Arboreal Volley
When a character's turn begins, regenerate their Energy.
Sit Life, Hit Death
Increases CRIT Rate.
Rainbow Fang
After a character defeats a target enemy, restore the character's HP.
Mistwraith Pursuit
When the same character acts consecutively, their ATK increases.
Divine Construct: Macrosegregation
When entering battle, characters gain a stackable special Shield. This Shield is reset every 2 turn(s).
Borisin Chase
Every time a certain number of turns had passed, the current character's action is Advanced Forward by 100% .
Radiant Supreme
After defeating an enemy, the character's action is Advanced Forward by 100% . At the beginning of the next turn, they gain 4 stack(s) of Critical Boost.
Sovereign Skybreaker
After a character inflicts Weakness Break on an enemy, their action Advances Forward by 100% and increases the DMG dealt by their next attack.
Archery Duel
When a character's turn begins, their HP is restored based on the number of Critical Boost stacks they have.
Skyward Vendetta
When a character has Critical Boost, their excess CRIT Rate turns into CRIT DMG.
Empyrean Imperium
When a character's turn begins, they gain 1 stack(s) of Critical Boost.
Resonance Formation: Perfect Aim
Doubles the Energy limit of Path Resonance. Path Resonance regenerates Energy at the start of every character's turn.
Path Resonance: The Hunt
After using the Path Resonance, deals Wind DMG to all enemy units based on the ATK of the character with the highest ATK on the team.
Back to Life
After restoring an ally's HP, the healer character also restores HP.
Resonance Formation: Star Hunter
When using the Path Resonance, the character with the highest ATK will instantly act and become Light-Hunting Celestial Arrow.
Night Beyond Pyre
Characters' Weakness Break Efficiency increases.
Force Victoire
After having their HP restored, the character's SPD increases.
Peril Parry
After having their HP restored, the character's DEF increases.
Ignosticism
The more Blessings of Nihility the team has, the higher the characters' DoT becomes.
Prajna Voyage
Characters that have their HP restored by an ally also restore extra HP.
Extended Life
When entering battle, all characters restore HP.
Dew Delight
Increases the amount of HP restored by characters.
Perfect Experience: Reticence
The enemy has a high chance to become Frozen for every 6 attack(s) it receives.
Sin Dead, Grace Born
Restores the character's HP when Dewdrop breaks.
Resonance Formation: Rich Experience
After using Path Resonance, there is a high chance to apply Eonian River to all enemies.
Resonance Formation: Anatta
After using Path Resonance for the first time in a battle, Path Resonance: Abundance will appear on the action order.
Bitter Is the Bane
After a character uses an attack, they deal Additional DMG based on their current HP.
Resonance Formation: Anicca
After using the Path Resonance, remove debuffs from all characters and apply Subduing Evils.
Corporeal Pellucidity
When a character's HP is full, their DMG received is reduced.
Mortals of the Buddha-Field
When a character's HP is full, Dewdrop's Charging Efficiency increases.
All Abundance in One Mind
Healing effects provided by characters can be Blasted to all allies.
Mudra of Blessing
When a character's turn begins, Dewdrop is Charged based on the character's current HP.
Candlelight Radiance
When a character restores an ally's HP, both units' ATK increases.
Perennial Prosperity, Lush Longevity
When a character's HP is restored, Dewdrop is Charged according to the amount of healing received.
Salvation From Damnation
There is a chance of removing 1 debuff when Dewdrop breaks.
Offerings of Deception
Every time an enemy takes DMG from a DoT, all characters restore HP.
Path Resonance: Abundance
After using Path Resonance, restores all allies' HP and increases their respective Max HP.
Resonance Formation: Terminal Nirvana
When characters receive lethal DMG, they will not be knocked down and will automatically activate Path Resonance (consuming all Energy) instead. This effect can be triggered a limited amount of times per battle.
Before Sunrise
Every time an enemy takes DMG from a DoT, a random ally regenerates Energy.
Tragic Lecture
Enemies take increased DMG from DoTs.
Emotional Decluttering
The more DoTs the enemy has, the more DMG they will receive from all sources.
Sensory Labyrinth
Extends the duration of Wind Shear, Bleed, Shock, and Burn on enemies by 1 turn(s).
Blind Vision
Reduces target enemy's Effect RES.
Why Hasn't Everything Already Disappeared?
At the start of an enemy's turn, all DoT sources on it are triggered 1 extra time(s).
Questioning of Purpose
Increases Break Effect.
Ultimate Experience: Insensitivity
When Dissociation is removed from an enemy, there is a chance for them to become Frozen.
Funeral of Sensory Pursuivant
Every time an enemy takes DMG from a DoT, apply 1 stack(s) of Suspicion on them.
Café Self-Deceit
When an enemy becomes afflicted with Suspicion, apply 1 extra stack(s) of Suspicion on them.
All Things are Possible
If an enemy is under any DoT status when receiving an attack, they will take DMG from a random DoT on them.
Beginning and End
When an enemy afflicted with Suspicion is defeated, transfers the defeated enemy's Suspicion stacks to 1 random enemy target(s).
Call of the Wilderness
Decreases the target enemy's ATK based on the total stacks of Suspicion on the enemy team.
Ultimate Experience: Indelibility
When characters deal DMG to enemies, there is a small chance to Freeze the enemy.
Hell is Other People
When a character Breaks an enemy's Weakness, enemies adjacent to it will also have their Weaknesses Broken.
Twilight of Existence
If an enemy's Weakness is Broken after receiving an attack, there is a chance for them to be inflicted with a random DoT.
The Man in the Cover
Every time an enemy is afflicted with a DoT state, apply 3 stack(s) of Suspicion on them.
Experience: Responsive Excitement
Characters gain a Shield when they apply Freeze on enemies.
Resonance Formation: The Doubtful Fourfold Root
When using the Path Resonance, increases the base chance of inflicting status effects, extends the duration of these status effects, and adds to their stacks.
Resonance Formation: Suffering and Sunshine
The attacks of Path Resonance: Nihility have a high chance to apply Confusion and Devoid.
Experience: Thrill of Escalation
Characters regenerate Energy when they apply Freeze on enemies.
Path Resonance: Nihility
After using a Path Resonance, there is a high chance of applying Burn, Shock, Bleed, and Wind Shear on all enemies.
Experience: Primordial Hardship
DMG taken by Frozen enemies increases.
Experience: Stone Cold Hatred
Characters' Skill and Ultimate deal increased DMG against Frozen enemies.
Experience: Pain & Suffering
After an enemy is Frozen, the next 1 attack(s) they receive are guaranteed to CRIT.
Ultimate Experience: Maverick
Upon entering battle, there is a high chance of inflicting Freeze on all enemies.
Experience: The Torment of Alienation
Increases Effect Hit Rate.
Experience: Unspeakable Shame
The more Blessings of Remembrance the team has, the lower the enemy targets' Freeze RES become.
Ultimate Experience: Dizziness
Enemies with Dissociation take increased DMG.
Construct: Assemble
The more Blessings of Preservation the team has, the higher the characters' DEF becomes.
Ultimate Experience: Melancholia
When a character attacks an enemy with Dissociation, remove Dissociation from the enemy and increase the DMG received when this status is removed.
Ultimate Experience: Shudder
After a character uses their Ultimate, a random enemy gains Ice Weakness.
Perfect Experience: Innocence
After a character inflicts Weakness Break on an enemy, apply Dissociation on them.
Interstellar Construct: Hypoeutectoid
Characters also receive a Shield when creating Shield(s) for allied targets.
Ultimate Experience: Sentimentality
Ice DMG taken by enemies can affect enemies adjacent to the target enemy.
Perfect Experience: Fuli
After attacking a Frozen enemy, apply Dissociation on them.
Resonance Formation: Total Recall
When using Path Resonance, there is a high chance of reducing all enemies' Freeze RES.
Resonance Formation: First Love Once More
When entering battle, Path Resonance regenerates Energy. When an enemy becomes Frozen, Path Resonance regenerates Energy.
Construct: Rotation
When a character receives a shield, there is a small chance of removing a debuff currently on them.
Path Resonance: Remembrance
After using Path Resonance, deals Ice DMG to all enemies with a high chance of Freezing them.
Construct: Concentration
Shielded Characters have increased CRIT Rate.
Construct: Compensation
When a character inflicts Weakness Break on a target, the character gains a Shield.
Construct: Burst
Shielded Characters have increased CRIT DMG.
Construct: Patch
After being hit, characters gain a Shield based on the HP lost in this attack.
Path Resonance: Preservation
After using the Path Resonance, deals Physical DMG to all enemies based on the max DMG that can be absorbed by Shields on all allies.
Construct: Firmness
Shielded Characters receive reduced DMG.
Interstellar Construct: Quadrangular Pyramid
Increases the max DMG that can be absorbed by Shields created by characters.
Interstellar Construct: Sanctuary
Characters have a high chance of receiving a Shield at the end of the turn.
Interstellar Construct: Solid Solution
The DMG Quake deals increases with the character's DEF.
Interstellar Construct: Burst Lattice
Quake has a chance of applying Bleed on the enemy.
Interstellar Construct: Safe Load
Shielded characters increase their ATK based on the max DMG that can be absorbed by their current Shields.
Interstellar Construct: Shear Structure
Quake DMG increases and affects enemies adjacent to the target enemy.
Divine Construct: Resonance Transfer
After attacking enemies, the attacking character deals Quake DMG based on the current Shield effect on the character.
Resonance Formation: Isomorphous Reaction
When entering battle, Path Resonance regenerates Energy. When a character gains Shield, Path Resonance regenerates Energy.
Divine Construct: Metastatic Field
After a character is hit by an attack, deals Quake DMG based on the current Shield effect on the attacked character.
Resonance Formation: Eutectic Reaction
Applies a Shield and Amber to all characters after using a Path Resonance.
Resonance Formation: Zero-Dimensional Reinforcement
The attacks of Path Resonance: Preservation are guaranteed to CRIT. The more characters there are with Shields, the higher the CRIT DMG.
316
Followers
-
Posts
717
Entries
Contributors